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Darek Greenly

Personal blog, expect game dev and web stuff

Tag: game

RUSH

Playable on: web
Game logo "RUSH" with two pixelated feet marks, a small player character in the background

Nerve wrecking arcade runner game about love and throwing crates.

Avoid bombs, grab and throw crates, run, jump and don’t loose hope.

Now go! Rush to your love!

Info and play

GrayScale – Re-making from scratch

Some time ago I decided to keep updating GrayScale. It was created using HaxeFlixel, which is great for quick prototyping small games. Maybe it’s my limited knowledge of that framework but I discovered that It gave me too much problems while developing. Adding new enemy means lots of copy/pasted code or strict inheritance.

Next I found out that it tried to do most of the work for me. It’s usually not a bad thing, but when something goes wrong or when you start seeing performance issues on slower machines, you can’t quickly find what seems to be a problem. Another bad thing is that it lags horribly while recording a video, I’ve seen at least 2 lets-players who had issues with my game.

Then I found luxe engine.

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1GAW – #4 Simon says

Press Enter to let Simon talk… and then follow his word.

This Simon says prototype was fun to create. There’s a lot of event based movements and 2 custom components. One for making buttons clickable and another to make them shine for a bit when Simon says.

If you’re new to the Luxe engine, I’d like to introduce the config.json file. With this little beauty you can make changes to your game world without needing to re-build the whole code. In this example I used it to set width & height of the game but also to change colors of Simon’s buttons, as you can see in the image above.

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1GAW – #3 Sliding Puzzle

So I was in Norway this weekend and I though I could make up something quickly for this 1GAW (even though I already missed one weekend) so I made this Sliding Puzzle. I already know HaxeFlixel more than Luxe so I went with it. Web build has ugly fonts (no time to fix it) so I’m attaching flash build below.

In the mean time I also updated a bit the first entry Dodger, go check it out!

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Floating Islands (update 2)

Islands are finally done - for now. I’ve managed to finish this project and pass an exam with the highest grade (It was my project for university). You can check the walkthrough video below.

My job was to use all UDK’s sample content to create something extraordinary with one rule: “Make two paths from point A to point B, one with obstacles”. You can tell that jumping on the rocks supposed to be the harder route, because it requires you to jump. There’s another, much longer route by the stairs.

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