1GAW – #1 Dodger
1GAW is my personal 1-game-a-week project, where I try to make micro games/small prototypes every weekend. I get my game ideas mainly from this post. First one supposed to be a “dodger” type of game, but I like shooting more then dodging.
I’m going to use mainly luxeengine for this project, always provide a source code and playable demo. So let’s start with the first one:
Use arrow keys to go left/right and hold space to shoot. There are three types of enemies, and each react differently on hit. I wasn’t able to add any score counting and not even a “game over” state because of limited time (and probably Prison Architect too ). That’s only the first game and I’ve already discovered some good and bad things with my coding. I didn’t use any
Event‘s here, which would kick me in the ass if I kept going with this game. TODO: start using events EVERYWHERE – starting from the next week!
I’ll probably keep updating this prototype with new stuff. I’ve added commits list so you can seethe changelog. The above text may be out of date, but you’ll always see newest playable version below and source code on github
(an iframe will hopefully appear below, game not recommended for mobile)
- 21 Oct 2015 Small update. Bullet needs re-work
- 07 Aug 2015 Fix to work with recent version of luxe collisions
- 07 Aug 2015 shouldn't be spawning at the begining
- 26 Jan 2015 added demo link
- 25 Jan 2015 Ba;ance spawner and text on screen