Recently I’ve found this interesting Pixel Sprite Generator. You can create procedurally generated sprites on the fly. It uses ala 2D array of values to draw solid outline, “soft” body or an empty pixel. Provide just one mask and get millions of variations.
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GameBoy Jam has ended some time ago and my game ranked #7 in the competition. Among ~250 submitted projects I find it as small personal success and I wanted to thank everyone who voted :)
I’ve had really great time during the jam. Seeing other people’s projects being built step by step was really interesting and empowering experience. I could follow many games progress from the scratch, many of them with different mechanics and ideas. Game jams are one of the best ways to get into creating and finishing your small games and I surely will attend to some of them in the future.
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Your goal in GrayScale is to clear the level of all the slimey colors floating around. You can only do it by dashing through!
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Palm trees grow on islands
Floating Islands is a project for studies. We’re limited to use UDK so it’s a little step backward for me. Gaah, that interface :( The plan is to make 1 level where player needs to go from point A to B directly or by alternative route. See that island on the left? Thats my point B. I’m going to put a lot of floating rocks and lower the gravity a bit for some jump-action.
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Once upon a time I’ve decided to make a clone of popular game as fast as possible. A clone of “Threes”.
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