Floating Islands (update 2)
Islands are finally done - for now. I’ve managed to finish this project and pass an exam with the highest grade (It was my project for university). You can check the walkthrough video below.
My job was to use all UDK’s sample content to create something extraordinary with one rule: “Make two paths from point A to point B, one with obstacles”. You can tell that jumping on the rocks supposed to be the harder route, because it requires you to jump. There’s another, much longer route by the stairs.
I’m not done with this project yet! UDK is great tool to quickly set-up your world with sample assets. But you know whats better? Unreal Engine 4. Floating Islands are going to be my bachelors degree project so if I’m gonna make improvements to this world, I’ll need to change my tools. I’ve already played around with UE4 before getting started with UDK and I can already tell, that thanks to my little experience with both tools, I am able to re-create the whole project with much more efficiency then if I were to keep on improving it in UDK alone.
EDIT: I didn’t had time to update it to the UE4, but I managed to finish this project in time and pass my bachelors degree :) Below is my updated video.