Memory puzzle, with cards and simple, colorful figures on their faces. I probably shouldn’t show you where are all the cards at the beginning. That was just the first test of Timer
with scheduled function to run aaaand I just left it there :) This time I learned how to properly use events, timers and components.
Get source code on github
Continue reading
Recently I’ve found this interesting Pixel Sprite Generator. You can create procedurally generated sprites on the fly. It uses ala 2D array of values to draw solid outline, “soft” body or an empty pixel. Provide just one mask and get millions of variations.
Continue reading
GameBoy Jam has ended some time ago and my game ranked #7 in the competition. Among ~250 submitted projects I find it as small personal success and I wanted to thank everyone who voted :)
I’ve had really great time during the jam. Seeing other people’s projects being built step by step was really interesting and empowering experience. I could follow many games progress from the scratch, many of them with different mechanics and ideas. Game jams are one of the best ways to get into creating and finishing your small games and I surely will attend to some of them in the future.
Continue reading
In GBJam we’re creating GameBoy themed games. Only 4 colors and 160x144 resolution. This is the first jam I’m attending to so I’m really excited :)
Continue reading
Your goal in GrayScale is to clear the level of all the slimey colors floating around. You can only do it by dashing through!
Info and play