Memory puzzle, with cards and simple, colorful figures on their faces. I probably shouldn’t show you where are all the cards at the beginning. That was just the first test of Timer with scheduled function to run aaaand I just left it there 🙂 This time I learned how to properly use events, timers and components.
1GAW is my personal 1-game-a-week project, where I try to make micro games/small prototypes every weekend. I get my game ideas mainly from this post. First one supposed to be a “dodger” type of game, but I like shooting more then dodging.
I’m going to use mainly luxeengine for this project, always provide a source code and playable demo. So let’s start with the first one:
Recently I’ve found this interesting Pixel Sprite Generator. You can create procedurally generated sprites on the fly. It uses ala 2D array of values to draw solid outline, “soft” body or an empty pixel. Provide just one mask and get milions of variations.
I can see it being used in rougelike games, besides procedurally generated levels: enemy sprites, weapons, items, EVERYTHING.
It is written in JS so I couldn’t help but port it over to Haxe!
GameBoy Jam has ended some time ago and my game ranked #7 in the competition. Among ~250 submitted projects I find it as small personal success and I wanted to thank everyone who voted 🙂
I’ve had really great time during the jam. Seeing other people’s projects being built step by step was really interesting and empowering experience. I could follow many games progress from the scratch, many of them with different mechanics and ideas. Game jams are one of the best ways to get into creating and finishing your small games and I surely will attend to some of them in the future.
I read every comment added by players on Gamejolt and I came to conclusion that, while many players enjoyed the experience, GrayScale is not actually finished. It has a bit list of things that could be added, fixed and get more polished. In fact i have lots of abandoned ideas in notebook and Trello board.
I decided to keep working on GrayScale but can’t promise that updates will be frequent because I have my full-time job to take care of. But when an update comes – It won’t be small 😉 My goal is not to bloat this game with lots of features but add whats needed and limit what is not, trying to keep the balance right (woah, big talk!).
I’ve successfully compiled the game for Android! You can get the test build below, but I WARN YOU: this is just a quick solution, controls are sloppy, D-Pad is invisible (lower left of your screen) and It might not run on every device. If you’re still interested, link is below, let me know how it runs.
Right now GrayScale is available to play in Web (Flash player), Windows and Linux. It’s going to land on Android Market and possibly other platforms eventually. I don’t really have any Apple device right now but I might get them someday. Building cross-platform games with HaxeFlixel is really easy.
I’ve already published source code for this game so you can follow my progress or even remix GrayScale in your own fashion. Get it on Github.
Game will remain completely FREE on every platform and I’m not going to smash advertisement on it. I don’t want to put any price on my “first game ever”, this way (hopefully) more people could discover GrayScale. Besides I don’t know if I can legally sell anything like that in my country without having company – but that doesn’t matter now anyway.
In GBJam we’re creating GameBoy themed games. Only 4 colors and 160×144 resolution. This is the first jam I’m attending to so I’m really excited 🙂 Anyway, here’s some early action GIF, there are still some things to do. Like, some enemies, more levels and little fixes. Follow my progress on GameJolt and twitter @Zielakpl. I’m going to post updates there more often then here.
Your goal in GrayScale is to clear the level of all the slimey colors floating around. You can only do it by dashing through!
Dashing can be also used to SMASH any monsters who stand in your way. But be careful where you land, dashing into the void is deadly and you’ll also be bouncing around when you dash into the wall.
Arrows or WASD – move your character around
[X] or [NUM_4] – while holding movement keys – dash into gievn direction
Protip: before dashing remember to hold your diretion keys before hitting dash key. It’s easier to make diagonal dashes like that.
Gray Cruncher: big smile with bigger teeth on his face sais it all. He only wants to eat you.
Tile Spectre: sneaky one, hides inside of tiles and will scream out waves of energy when you get close. Cannot be directly attacked, the only way it can die is to tricking him to stepping into the void.