Included: Introduction

I’ve heard many opinions to start publishing your new game projects right from the start, from the very first line of code or concept art. This place is going to be just that.

What is “Included”?

“Included” is early codename for a puzzle 2.5D platformer strongly focused on Sci-fi and some astrophysical concepts. Player is put into young member of exploration crew on the first interstellar colony at Gliese 581g. Years pass and human race discover existence of mysterious entities scattered around the Gliesian star system. Invisible to naked eye, their readings indicate almost true similarity to theoretical wormholes. Those “inclusions” unlike wormholes, are wrapped spacetime (loops or bubbles as you wish) of the real world. You never know what kind of spacetime was wrapped inside those inclusions but It’s your job to explore and discover as much as you possibly can.

Gameplay focuses on using newly acquired powers to bend some laws of physics at your will, solving puzzles and more.

Technical stuff, consoles?

I’m developing this idea in Unreal Engine 4 for PC, Linux (Steam OS too) and Mac. I’m not aiming at consoles at all, because I’ve heard Indies have problems with publishing there. But also because I don’t have any bloody console, so why would I want to create a game for environment that I barely understand? When time comes, I plan to go for Steam Greenlight if this system is going to stay that long.

What now?

I could write endlessly about my idea of this game but I don’t like talking without providing, so… BACK TO WORK, BABE and see you next time!

I’ll try to update with any concept art, design prototypes, character design, so on and so forth.