Monstrous Escape – first try at tabletop game

It’s my first card game. Real, physical cards game. I’ve had this idea flying around my head for a month or so. I’ve never designed a tabletop game so i thought – why not?

Basic rules are simple, borrowed from Uno: get rid of your cards. But anyone can make it harder for you by placing monsters in your “battle zone” (everyone has one). Use attack cards to beat them or action cards for extra fun. At first it was (another) zombie-themed game but I quickly changed that.

So I begun first prototypes. Just use a regular playing cards deck and go from there. I changed diamonds to monsters, other numbers were attacks and faces (J, Q, K, A) action cards. I drew over them silly faces and weapons. First version was tested only by myself and 2 to 4 “imaginary” testers, so when I played it with a real person for the first time, the game usually ended by 3 to 6 turns… That’s not good. After that came another prototype, with some rules to make game longer and also with powerful monsters that can act as action cards when you defeat them (this one was brilliant). For example, you could place monstrous Queen on player’s battle zone. Whoever defeats this monster, can use it as an action card called Headshot – kill any monster immediately.

I quickly realized that preparing each version of prototype and playing it even by myself took more time than I expected…

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The first one

NOTE: this post is old didn’t age well.

Hi, I’m Darek Zieliński and I’ve just created the very first blog post here. This little blog is going to be filled with articles about glorious HTML, CSS, JS, Mobile-tastic experiences and many, maaany more.

I’m mostly interested in front-end-dev-whatever + a little bit of Ruby on Rails programming (making some JSON data provider for the Angular JS app, just for testing) BUT I might also go a bit into graphic design and usability – just because I like to make sure everything is polished. I’ll be sure to update at least once per week with new findings, tricks or other content – cross that out, I’m going to take my time to provide you with better content. Less quantity – more quality!

I’ve got that big project to make for financal company I work in – mobile HTML5 app. It’s going to be a huge challenge for me, so whenever I find “something funny” or worth sharing during development – I’ll make sure to post it in here.

Keep it simple!