GrayScale – reflections after game jam

GameBoy Jam has ended some time ago and my game ranked #7 in the competition. Among ~250 submitted projects I find it as small personal success and I wanted to thank everyone who voted 🙂

I’ve had really great time during the jam. Seeing other people’s projects being built step by step was really interesting and empowering experience. I could follow many games progress from the scratch, many of them with different mechanics and ideas. Game jams are one of the best ways to get into creating and finishing your small games and I surely will attend to some of them in the future.

Updates

I read every comment added by players on Gamejolt and I came to conclusion that, while many players enjoyed the experience, GrayScale is not actually finished. It has a bit list of things that could be added, fixed and get more polished. In fact i have lots of abandoned ideas in notebook and Trello board.

I decided to keep working on GrayScale but can’t promise that updates will be frequent because I have my full-time job to take care of. But when an update comes – It won’t be small 😉 My goal is not to bloat this game with lots of features but add whats needed and limit what is not, trying to keep the balance right (woah, big talk!).

Android

I’ve successfully compiled the game for Android! You can get the test build below, but I WARN YOU: this is just a quick solution, controls are sloppy, D-Pad is invisible (lower left of your screen) and It might not run on every device. If you’re still interested, link is below, let me know how it runs.

zielak.pl/pub/GrayScale/GrayScale-debug.apk

Future

Right now GrayScale is available to play in Web (Flash player), Windows and Linux. It’s going to land on Android Market and possibly other platforms eventually. I don’t really have any Apple device right now but I might get them someday. Building cross-platform games with HaxeFlixel is really easy.

I’ve already published source code for this game so you can follow my progress or even remix GrayScale in your own fashion. Get it on Github.

Game will remain completely FREE on every platform and I’m not going to smash advertisement on it. I don’t want to put any price on my “first game ever”, this way (hopefully) more people could discover GrayScale. Besides I don’t know if I can legally sell anything like that in my country without having company – but that doesn’t matter now anyway.

GrayScale – game for GBJam Jam

In GBJam we’re creating GameBoy themed games. Only 4 colors and 160×144 resolution. This is the first jam I’m attending to so I’m really excited 🙂 Anyway, here’s some early action GIF, there are still some things to do. Like, some enemies, more levels and little fixes. Follow my progress on GameJolt and twitter @Zielakpl. I’m going to post updates there more often then here.

action2

GrayScale (prototype)

Description

Your goal in GrayScale is to clear the level of all the slimey colors floating around. You can only do it by dashing through!

Dashing can be also used to SMASH any monsters who stand in your way. But be careful where you land, dashing into the void is deadly and you’ll also be bouncing around when you dash into the wall.

CONTROLS:

  • Arrows or WASD – move your character around
  • [X] or [NUM_4] – while holding movement keys – dash into gievn direction

Protip: before dashing remember to hold your diretion keys before hitting dash key. It’s easier to make diagonal dashes like that.

ENEMIES:

Gray Cruncher: big smile with bigger teeth on his face sais it all. He only wants to eat you.

Tile Spectre: sneaky one, hides inside of tiles and will scream out waves of energy when you get close. Cannot be directly attacked, the only way it can die is to tricking him to stepping into the void.

 

Included: Introduction

I’ve heard many opinions to start publishing your new game projects right from the start, from the very first line of code or concept art. This place is going to be just that.

What is “Included”?

“Included” is early codename for a puzzle 2.5D platformer strongly focused on Sci-fi and some astrophysical concepts. Player is put into young member of exploration crew on the first interstellar colony at Gliese 581g. Years pass and human race discover existence of mysterious entities scattered around the Gliesian star system. Invisible to naked eye, their readings indicate almost true similarity to theoretical wormholes. Those “inclusions” unlike wormholes, are wrapped spacetime (loops or bubbles as you wish) of the real world. You never know what kind of spacetime was wrapped inside those inclusions but It’s your job to explore and discover as much as you possibly can.

Gameplay focuses on using newly acquired powers to bend some laws of physics at your will, solving puzzles and more.

Technical stuff, consoles?

I’m developing this idea in Unreal Engine 4 for PC, Linux (Steam OS too) and Mac. I’m not aiming at consoles at all, because I’ve heard Indies have problems with publishing there. But also because I don’t have any bloody console, so why would I want to create a game for environment that I barely understand? When time comes, I plan to go for Steam Greenlight if this system is going to stay that long.

What now?

I could write endlessly about my idea of this game but I don’t like talking without providing, so… BACK TO WORK, BABE and see you next time!

I’ll try to update with any concept art, design prototypes, character design, so on and so forth.

Threes Clone

Description

Once upon a time I’ve decided to make a clone of popular game as fast as possible. A clone of “Threes”.

Simple and largely imbalanced.

Playable in mobile browsers!